π°Rewards
We have implemented a "double-tiered condition" reward system:
Players obtain loot by killing enemies, and the quantity of loot determines the daily leaderboard ranking. The $RUSH reward tends to favor higher-ranked players.
Loot
Characters will face an endless horde of enemies, all with identical attack power and health. This means that the stronger the character's attributes, the more enemies it can defeat.
Each enemy will drop a piece of loot, the most fundamental reward unit in the game and the starting point for everything.
Every so often (approximately every 15 minutes), the game will distribute rewards to all active users. The rewards will be distributed based on each player's share of the total Loot collected (i.e., the number of enemies killed).
Rewards
The rewards in the game come from the transaction fees of the $RUSH-ETH trading pool (ca: ). The fee is 1%, with 80% of it distributed as rewards to active players, and the remaining 20% serves as the development of the game.
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